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The contest will be held in the Painting University Area (Poolside Pavilion). The following rules
will be used. If you have any questions please ask the Painting Staff. Please note and understand
that the following categories are not perfect – every attempt has been made to take as many
game system units and figures into consideration, it is simply impossible to accommodate everyone
and every system.
Entries
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Painting Contest entries will only be accepted from the person who actually painted the figure
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Purchased “accessories” such as standards, painted pre-fabricated bases, etc. must
be declared when entry is submitted. Such items will not be taken into consideration in the judging
process, ie. You don’t get “credit” for those items since you did not paint/create
them yourself. Not declaring items not crafted by entry painter will disqualify entry.
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Entries will be accepted in the painting area (Poolside Pavilion) from 11 AM Friday until 1 PM
Saturday, and be on display until judging takes place (3 PM Sat.) Awards will be announces at
approximately 4 PM.
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All entries must be picked up from the display area promptly after the contest ending time
(Sat. 4-6 PM).
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All competitors are responsible for the transport of their models to and from the competition and
for storing their own transport and packing materials.
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Each piece may only be entered in one level and one category
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Each painter may only enter one piece per category for a total of four pieces;
all pieces from a given painter will be entered at the same level
Please Note: Entry is at the competitor's own risk; while HMGS-East endeavors to take great
care with every entry, HMGS-East does not accept responsibility for loss or damage to models.
Entry into the competition gives HMGS East the right to photograph and publish details of the models
as HMGS-East sees fit.
Remember the purpose of the painting competition is to showcase the efforts of our members who paint
miniatures in our hobby and to have fun; you may not agree with the outcome, but please bear in mind
that all judges' decisions are final and we will not enter into any discussion regarding them.
Levels / Categories:
There are four levels to the competition: YOUTH
(ages 5 - 12), APPRENTICE, JOURNEYMAN and MASTER
Each level is divided into the following categories: Individual
Figure, Unit, Vehicle and Diorama
A description of each is provided so that there is no confusion on model categories.
The level at which a piece is entered is subject to unanimous judge approval; if the judges jointly
feel that the painted figure is entered in the wrong level, the entrant will be notified and the piece
will be moved to the appropriate level based on the combined recommendation of the
judges – the judges' ruling is final.
Any category with less than three entries will not be included in the judging. Ideally
each category should be divided into Small (<15mm), Medium (20mm-<54mm) and Large (>54mm); the
number of entries may preclude this.
Single Figure: A single figure is just that, it could be a figure from a unit for
any game system; it could be a hero or a trooper, but must be one single figure, based alone.
Unit: Defined as any entry consisting of two or more figures for any game system
that actually represents a unit or stand for the rules system the figure is played in. It may be
mounted singly or together on a stand. In the case where a single figure represents a unit for a
game system, that figure can only be entered in the single figure category. A unit can be described
as the basic component for the game; it usually ranges from a squad to a platoon or company, depending
on the game system. Due to display constraints the maximum number of figures per unit entered will be
12 (pick the “best 12” representative of the unit).
Vehicle: Any single vehicle, maximum base size 6” x 6”. More than one
vehicle can be entered into the Unit category if it represents a unit in a game system.
Diorama: A diorama is defined as any collection of figures on a single base that is
not considered a unit or stand; this is also subject to the judges’ approval as many gamers make
dioramas out of their command stands. A diorama can be a static or an action scene, but will have a
detailed base and features that make it stand out from a typical gaming piece.
Judges
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There will be a minimum of three (3) judges, no less
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Will be selected by the Painting University staff based upon known integrity and knowledge of both
painting and gaming
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Will have a thorough familiarity with the contest rules and judging criteria
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Are not allowed to enter the painting contest
Criteria
Judges: Will be looking for models that are well painted and well presented. Each entry will
be judged in three areas – preparation, painting and finish work/detail.
Preparation: Frequently overlooked by many painters and often the tie-breaking factor in a
competition; includes all pre-paint work that could be visible in or on the finished product such as
flashing lines and conversion/joint work.
Painting: Judges are looking for smooth coverage, clean lines, even transitions in shading,
areas are properly highlighted and shaded, miniature is completely painted, etc. This covers all
styles of painting encompassing inking, washing, dry brushing, wet blending, etc.; since there are
so many techniques available for the painter, the judges will do their best to be open minded about
the techniques used, but in the end, it is all about aesthetics and the judges’ call.
Finish Work/Detail: Will entail all of the extra work done to the figures and base/s;
includes freehand designs, basing detail and those added extra touches the entrant included that
really set it apart from the other entries.
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